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Fixed an issue with camera tracking the machine sometimes would not follow Fixed surfaces sometimes losing their paint color if skins were toggled in simulation Fixed sometimes undoing and redoing with symmetry enabled would go weird Fixed a bug where selecting the move tool as host in multiplayer would make surfaces not connect for clients Regular balloon can be pre-set to a target pressure/height Metal Jaw - (A new weapon block that uses a wind up spring to release an intense chomp to snap enemies and structures in half.) Axle - (A universal joint that allow rotation around 2 axes but not to spin around itself, perfect for axles and drive shafts.) Length detector - (Automation block that measures the span between two points and emulates at a certain length) We hope you enjoy the new update and look forward to seeing the amazing creations you come up with using the new blocks and features!įollow us on Steam, Twitter, Facebook & Youtube to keep up to date with what we’re working on! Explosions are now less intensive, which means you'll experience fewer FPS drops when many overlapping explosions occur. We've also optimized surface interactions to reduce their performance impact, like spread out their mesh generation in multiplayer when loading machines. We've also fixed a bug where surfaces would lose their paint colour when skins were toggled in simulation, and a problem where moving surfaces outside of the bounding box would cause fire spread to cover too big and inconsistent areas.įor a full list of fixes, see the changelog below.
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We've addressed issues where clients couldn't connect to the host's surface blocks, when the host selected the move tool. This update also includes important bug fixes, primarily focused on the Build Surface. In addition to the new blocks, we've added a couple extra features to existing blocks including a damper setting for suspension, a target pressure/height for regular balloons, and an often requested pre-extension of sliders. The Length Detector is much like a rope, but instead of shortening and lengthening itself physically, it just follows the two points it is between always, and dependent on length it can output a button like the other automation blocks. The Axle is a universal joint like block that is similar to a ball joint, except it isn't allowed to swivel freely, which means you can use them to transfer rotational energy from one part of the machine to another, like an axle on a car. The Metal Jaw is a bear trap type weapon block that uses tension in a spring to release an impactful swipe or bite.
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This update introduces three new blocks, a Length Detector, Axle, and Metal Jaw block. We're excited to bring you the latest update for Besiege.
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